Nita M. Lowey 21st Century Community Learning Centers Florida

21st Century Learning Centers After-School Program

Contact Us!

Phone Number: (386) 329-0543

Kirk Collier
Administrative Assistant and Community Liaison

What is 21st Century Community Learning?

The 21st Century Community Learning Centers (21st CCLC) initiative is a key component of the No Child Left Behind Act. Authorized under Title IV, Part B, of the Elementary and Secondary Education Act (ESEA), as amended by the No Child Left Behind Act of 2001, the specific purposes of the federal law are to:

  • Provide opportunities for academic enrichment, including providing tutorial services to help students, particularly students who attend low-performing schools, to meet state and local student academic achievement standards in core academic subjects, such as reading and mathematics.

  • Offer students a broad array of additional services, programs, and activities, such as youth development activities, drug, and violence prevention programs, counseling programs, art, music, and recreation programs, technology education programs and character education programs, that are designed to reinforce and complement the regular academic program of participating students.

  • Offer families of students served by community learning centers opportunities for literacy and related educational development.

STEAM Graphic

Program Description

Academic Enrichment. Personnel will be employed to help students with homework, tutoring, and academic enrichment.

College and Career Readiness. Each student will work in a small group with a mentor to set goals and learn about essential skills for college and career readiness.  Mentors will talk with students about current progress towards their goals including grades, attendance, and test scores.

STEAM Enrichment. Students will be able to choose from among several STEAM-related enrichment activities such as coding, chess,  leadership in public service, manufacturing, environmental sciences, robotics, arts, aviation, a Bicycle Club, and participation in a MakerSpace. Other enrichment activities will be considered in the areas of STEAM as interest arises.